The goal of the project is to transform a basic tutorial into a complete, playable game demo, incorporating enemy AI, a scoring system, clear game flow, and PC and mobile compatibility.

Collect all 100 collectibles as quickly as possible without getting caught by the ghosts to score the highest score.

Can you manage to score 100,000 points?

Shadows look better on a non-WebGL build.

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🎮 Game concept

The player controls a sphere in a 3D maze and must collect all the objects present while avoiding enemies with distinct behaviors.

Each game is timed and generates a final score based on:

- the number of collectibles picked up

- the time taken to complete the level

- a completion bonus

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🧠 Main features

- PC (keyboard) and mobile (virtual joystick) controls

- Pac-Man-inspired enemy AI (4 distinct behaviors)

- Game starts with the player's first move

- Scoring system with time penalties and bonuses

- Victory and defeat management

- Windows and Android builds

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👻 Artificial Intelligence

Each enemy has a specific behavior:

- **Blinky** (Red): directly pursues the player

- **Pinky** (Pink): tries to anticipate the player's trajectory

- **Inky** (Blue): indirect behavior based on Blinky's position

- **Clyde** (Orange): alternates between pursuit and flight depending on distance

A temporary global hunt mode can force all enemies to pursue the player directly.

Updated 19 hours ago
Published 14 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorZhangdar
GenrePuzzle
Made withUnity
Tags3D, Arcade, ball, Ghosts, High Score, maze, pac-man, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

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